Turbo Dismount Review: Combining Crashes and Ragdoll Physics

At first glance, Turbo Dismount may seem like it was designed to appeal to a crowd of gamers with extremely short attention spans –it has quirky graphics, straight-to-action gameplay, and provides immediate gratification in the form of rather devastating 3D polygon collisions. But it is also a pretty deep crash game –not that the physics are anywhere near being realistic. Just smashing things up is one easy thing, generating an efficient crash that produces a ridiculously high score is another.

Turbo Dismount

Ready, Set, Crash

The goal of Turbo Dismount is simple: damage your vehicle and dummy for as much points as possible. There is a wide range of choices when it comes to locations, obstacles, vehicles, and even dummy positions (the choices of which are dependent on your choice of vehicle). Once you get to decide on those, you send off the vehicle and dummy and hope for the biggest crash possible.

Ramming up to things at the highest speeds possible is just one way to play this game. Even at launch point, players have the option to change the way the vehicle is steered –there are preset directions for the computer to follow, or if you want to, there is also a manual setting that allows you to directly decide how fast your vehicle will go. This little difference may not seem like much, but when there are randomized factors in a stage (such as other vehicular traffic), being able to make that last minute turn before an initial collision or ramp launch could change the way things turn out.

The Stuff that Hit Each Other

Every single stage in the game allows for up to three different types of obstacles to be placed –these can be destructible walls, ramps, arcs, oil slicks and other such items. When your vehicle passes through these, it will automatically be affected –no matter which vehicle you choose.

Of course, your choice of vehicle will determine if you either come to a screeching halt, or plow through a brick wall. From large trucks to kiddy trikes, player vehicles come in all sorts of shapes and sizes. Some are ridiculously fast, others are slow but heavily built, and everything else in between offers something new. If you want to reach the leaderboards in a stage, you will want to experiment with different types of cars to see what gets the best effects.

Turbo Dismount

Leaving Things to Chance

One of the best traits of a launch game with ragdoll physics is the sheer randomness of it all. You can start a launch with the exact same parameters and each time, you will get a completely different result. The dummy can get knocked out of a vehicle, split in half, launched straight into the sky, or at certain times, get stuck inside the vehicle.

Add in the fact that several stages have randomized traffic patterns and you can potentially rack up a huge score multiplier by having lots of vehicles slam into the car and the dummy (on a two way street, you can get lucky by landing the dummy on one lane and your vehicle in another). The domino effect of successive crashes makes for a good multiplier but it is also nearly impossible to achieve on purpose –this is what makes repeating certain stages over and over more enticing and fun.

Good Graphics

Of course, if you had to stare at shoddily made 3D models and textures, no amount og gameplay will make you happy. The good thing is that Turbo Dismount is a well designed game. The vehicles and dummy are designed in such a ‘generic’ way that it makes it easy to just slam them into stuff without feeling like the game is violent. In fact, the toybox effect of the models and the environment makes players like they are just playing around with toys, which enhances the feel of the game even more.

Turbo Dismount

The Verdict: Massive Injury Counts

It would have been very easy for the developers of Turbo Dismount to turn this game into something horribly morbid –the real-time tally of injury icons that pop up on the right side of the screen indicating any damage the dummy takes could have been given more emphasis or labels. But it is not, instead, the game just focuses on how much score you had and what the leaderboards currently say. It is a very classy move on the developers and one that many gamers are certain to appreciate. Add in the easy to use user interface, the fun ragdoll physics, and accessible game mechanics –these all makes Turbo Dismount one game that is a great fix for quick fun.

Rating: 87/100